One of the more difficult aspects of teaching physics is helping
students develop an appreciation for physics applications. Students
often end up memorizing equations and methods, and mindlessly
performing the required labs. Any connection between these assignments
and the"real world" rarely goes beyond the classroom
walls, and often dies after the exam is given. The activities
described in this article are designed to promote interest and
better problem-solving strategies in physics by changing the
lab environment. I developed playing in physics activities for
our introductory algebra-based physics course, but the IB and
AP students in upper-level sections enjoy them as well.
Changing the learning environment to something a little more
stimulating than a classroom lab is not new to physics. In recent
years, there have been a number of articles discussing physics
experiments that can be performed at an amusement park (some
friends of mine back in Minnesota are responsible for these activities
that are now published). An end-of-the-year excursion to an amusement
park can reinforce concepts learned in class and is certainly
fun. The following "Traditional Toy" activities
are more practical and easier to implement into the lab schedule.
Many of the experiments can also be done in a typical lab environment
or as an extension of existing labs that you do. However, I find
that students really enjoy being part of the experiment; for
example, going home and asking their parents or grandparents
what types of toys they played with when they were young. It's
a method of bringing the ideas and concepts of physics into the
home. It's more fun to play with toys than to watch someone demonstrate
the concepts of the toys!
The distinction between qualitative and quantitative problem-solving
can also be made more clearly in the activity of play. This distinction
seems to be misunderstood by most students and is often poorly
explained in textbooks. Fundamentally, in an active Physics classroom,
all students can relate to their culture or family roots, and
one substantial means to do that is through some traditional
physical object such as the "Traditional Cultural Toy."
Hands-on Cultural Toys
Every culture seems to have toys that reflect its way of life,
"miniature cast-iron knights on horseback entertained children
in medieval Europe, as they do today in Prague, and child's play
during the French Revolution included little guillotines that
beheaded aristocratic dolls. In this century, the culture of
television images and other mass media is reflected in the reign
of the Barbie doll, superhero action figures and Nintendo.
But in many parts of the world, it is the toy pieced together
from the things available that made for a child's enjoyment that
turns out to be a symbol--albeit an ironic one--of their cultural
heritage and life. Far from the craftsman that spawned them,
a great collection of such toys from every part of the world
can be found in the homes of your students.
With imagination, ingenuity and skill, a toymaker in Haiti
transforms a plastic bottle into a helicopter, armed with ballpoint
pens for rockets. In Mexico, a boy uses flattened and folded
bottle caps to make miniature sets of tables and chairs. Other
toys, as on the streets of Shanghai, are made of wire coat hangers
and telephone wire, bits of metal cans and bicycle chains. The
universality in these toys, as in physics, is evidence of an
increasingly global village, as if there are no longer cultural
or geographical boundaries."
It is the richness of physics of Traditional Cultural Toys
and of elementary everyday phenomena that make me so enthusiastic
in promoting the investigational work called "Playing in
Physics." The physics of toys is not a new idea, but the
"Playing In Physics" activity is a new spin on an old
idea for doing laboratory work. Lab experiences based on the
physics of toys can set the stage of students to use their understanding
of their heritage and the basic ideas of physics through a fun
and enjoyable context.
What about Toys?
As Physics teachers we can easily see toys as an aid to education,
but in different cultures, they see toys and games differently,
they are seen as being closely related to village life. In rural
areas where children join in the task of making a living, both
children and adults take part in and make their own play objects.
It is also documented that many toys are closely related to religious,
social and economic features of life.
Research states that; Toys and games are related through cultural
rules and meaning to the wider scheme of their culture and belief
in society.
Toys and games act as a form of communication between generations
and can communicate stories, rules, rites, fears and hopes. For
example; toys can have different meanings in different cultures
The Whistle
- in Portugal it is a Musical Instrument
- in Italy it is an aid in Hunting to attract birds
- in Mali it is a symbol of Authority e.g. Policeman
- in Taiwan it is a means to keep the Ghosts away during Ghost
month
Kites
- in Malaysia kite flying is competitive
- in Japan kite flying is decorative
- in Europe kite flying is seen as a skill
- in Taiwan kite flying is seen as part of religious/cultural
celebrations
Children invest their own cultural significance to toys and
games, thus developing their own attitudes, values and beliefs.
Actually, in many parts of the world children have traditionally
made their own toys. A successful toy must delight and interest
children. These toys are also educating, as they teach the children
patience and perseverance, to think, to create new ideas, thus
broadening their minds and thereby making other studies easier,
all of which is accomplished while the child is innocently at
play.
Everyone likes to play. In play we try our strengths and skills,
we tempt others to play with us, and play can be competitive
or co-operative, but it always requires negotiation. Play also
tends to reflect the economic and social conditions of the time
and can reflect the values and attitudes of the resident culture.
"Play comes first - toys merely follow"
It is with this attitude that "Playing In Physics"
was developed. The assignment activity is designed to allow the
students individually to design a laboratory experience that
will use a Traditional Cultural Toy. The students are given approximately
three class periods to complete the lab design project, at which
time they will present their investigation, design, experiment,
and results to the class.
"Playing In Physics" With Traditional
Toys
The project has five parts:
1. Selecting a toy - ask your parents or grandparents
for ideas!
2. Library research on the scientific principles behind
the toy
3. Preparing a written lab you have designed including
the following aspects:
ELEMENTS OF THE LAB DESIGN
There is an art to communicating scientific ideas and findings.
Besides being prepared in a concise, neat, grammatically correct
and organized manner, a lab you design must contain certain specific
information. The goal is to communicate what you want the experimenter
to set out to do, why they set out to do it, and how they should
do it, what they found out and what conclusions they reached.
A Designed lab SHOULD NOT BE WORDY--it should be concise and
to the point. But be sure that all the required information is
included. The audience for your lab design consists of your fellow
physics and advanced physics students. Samples of formal labs
and lab references / sources are available for your examination.
The following is a possible outline of your laboratory design.
a) TITLE
This should be at the top of the first page and should include
the title of the experiment, a place for the experimenters name,
the names of the students with whom they worked, the date when
they carried out the experiment and your instructor's name. (A
separate title page is unnecessary.)
b) ABSTRACT (Purpose and Introduction)
In no more than 75 words, you should give a brief description
of what you intend to have accomplished in the experiment and
what results you want the experimenter to present in the body
of a report. The purpose of an abstract is to allow a reader
to know at a glance what the report is expecting of him/her.
The abstract may include some of the theory behind the experiment,
some elements of the objectives and of the experimental procedures,
but should be concisely written. The abstract should be separated
from the main body of the report. For most experiments a simple
statement of purpose will suffice.
c) PROCEDURES
While a scientific laboratory should always contain a description
of the procedure, these are generally described in the reference
lab manuals; these could be modified to fit your Toy or some
parts may be and pasted into your Designed lab if appropriate.
You will need to add or modify the procedure section if you modified
them in some way or you made some noteworthy attempts to increase
accuracy. A labeled DIAGRAM of the experimental setup is frequently
useful to help the reader understand your procedure.
d) DATA
All data should normally be collected together in one section.
You will want data to be displayed in clearly labeled tables.
Units and uncertainties should be included. The importance of
organization and neatness cannot be overemphasized. Someone reading
your designed lab should not have to search to find your data
table, or to understand what they mean. If a data table is not
included it should be made clear that the experimenter may or
may not need to include this in his report.
e) ANALYSIS AND RESULTS
You should include a section for analysis and results in you
lab design. Any manipulations of the data and any results should
be placed in this section. This includes any calculation, graphical
analysis or uncertainty analysis. You should specify that the
experimenter will be expected to include propagation of uncertainties,
in their reports. Sample calculations should be included for
the major calculations carried out. The experimenter should know
that they; (Do not include samples of routine statistical calculations.)
A sample calculation should give the formula used, the data substitution
with the units and uncertainties, and the final result with units
and uncertainties. If any algebraic manipulations are necessary,
they should be carried out as much as possible before substituting
the data. Graphs should be drawn carefully on graph paper
or be computer generated. If possible, they should be in the
appropriate location in the report. Uncertainty (error) bars
should be included, and, when possible, calculations of the slope
and / or intercept should be shown on or below the graph,
with a clear indication of which coordinates were used in the
calculations. Finally, all results along with their uncertainties
should be clearly labeled and displayed neatly (in tabular form
when appropriate.) All of these things can be done in a spreadsheet
program such as Excel on the computer. Students
who hand in their labs via computer must use Excel, MSWord or
compatible program to record, manipulate and graph data. The
spreadsheet may be embedded within the word-processed report;
properly done it will include all the formulas used so the algebraic
manipulations need not be shown elsewhere. They may be asked
to E-mail reports to the instructors on the Local TAS Physics
network.
f) CONCLUSION
ANSWERS TO QUESTIONS AND DISCUSSIONS: In general, specific
questions should be asked to guide the experimenter to a discussion
of their results. In this section, they should be sure to comment
on the following even if these questions are not specifically
asked:
a) If the experiment was designed to test a theory, do the
results agree with the theoretical predictions?
b) If the experiment was designed to measure a physical quantity,
does your result agree with previous results?
c) If the answer to (a) or (b) is no, can you explain why?
Whenever possible this should be answered quantitatively. You
should look for additional sources of uncertainty or error in
your data, describe them and estimate their sizes if possible.
Then you should calculate and/or describe what effects these
would have on your final results. Do these sources of uncertainty
or error explain the discrepancies in your results?
d) Did the experiment fulfill the stated purpose?
e) Was the experiment worthwhile? Did it help to elucidate
the physical principles?
f) Can you suggest any ways to improve the experiment so that
it would better fulfill the purpose? Once again, a good report
should include all of the above, and should be neat and CONCISE.
Students will receive a printed lab book outlining most of
the above for each experiment. You may also obtain computer files
with some of the experiments. In either case, you will be expected
to cut and paste together a laboratory report for each experiment.
Maximum credit for the written report will be awarded when the
entire report in one computer document using Microsoft Word
and Excel. AP students will be required to submit most
reports as a computer file.
LAB DESIGN GRADING CHECKLIST
- 1. Organization / Neatness/ Time
- ___ on time (maximum 50% if late)
- ___ follow directions / format / organized / neatness
- ___ title / date / partners names
- ___ abstract / objective
- ___ procedure
- ___ diagram of setup when appropriate
- ___ Physical description of the toy
- 2. Data/Uncertainties
- ___ complete data charts - that are easy to read
- ___ accuracy - reads instruments to fractions of smallest
scale
- ___ units for data/results
- ___ uncertainties / significant figures or formatted numbers
in spreadsheet
- *___ special techniques evident (to maximize accuracy)
- 3. Analysis/Results
- ___ Table/(spreadsheet) chart of results
- ___ sample calculations / accurate with units and significant
figures or spreadsheet formulas
- *___ uncertainties propagated to results - not just % error
- ___ graphs (titles/labels/curve/size/graph paper/error bars
(computer graphs
- easily do all these except the error bars)
- ___ points visible/slopes/intercept, etc.)
- 4. Questions/conclusions
- *___ interpretation of results (including graphs)
- ___ sources of error and amounts (indicated)
- ___ suggestions for improvement
- ___ at least two photocopied articles that pertain directly
to the
- principle(s) upon which the toy operates
- 5. Overall Impression
- *___ beyond minimum requirements
- ___ too wordy
- ___ concise, to the point
4. Demonstration of the toy and scientific principles
behind it to the class:
Operation and explanation of the toy behavior is a very important
part. You must show that you have used observational skills.
Made up a hypothesis, predicting the behavior, making quantitative
observations, controlling different variables and your own experimenting.
You should also include ideas about how to improve the toy.
5. Answering questions from the class and the teacher
I have found that doing these types of activities with
familiar objects helps students see the connection between physics
and the "real world". The students will enjoy performing
them and intuitive understanding of the concepts seems to deepen.
References
Miller, Julius Sumner. 1974. Physics and Fun Demonstrations,
2nd Edition Central Scientific Company, Chicago
Illinois. Book No. 58225
Turner, Raymond C. 1998. Physics and Toys: Fun for
Everyone. APS News Online. July 1998 Edition
KidSource Online. 1998. The Toy Manufacturers of America
Guide to Toys and Play. www.kidsource.com/kidsource/content/toys.html
MacGowan, Ian. 1998. Possible Toy Curriculum Activities.
Physics References and Sources Available
for Student Use
- 1. Miller, College Physics 5th Edition, Harcourt Brace
- 2. Giancoli, Physics 4th Edition, Prentice Hall
- 3. PSSC, Physics 7th Edition, Kendall Hunt
- 4. Betts, J., Elements of Applied Physics, Reston
- 5. Heath, Fundamentals of Physics, DC Heath
- 6. Marion, J., Essential Physics in the World Around Us,
Wiley
- 7. Miller, F., Concepts of Physics, Harcourt Brace
- 8. Hewitt, P., Conceptual Physics 6th Edition, Addison Wesley
- 9. Wilson, Applied Physics, Saunders College
- 10. Giancoli, D., The Ideas of Physics, 2nd Edition, Harcourt
Brace
- 11. Betts, Physics for Technology, Reston
- 12. Bueche, Principles of Physics, McGraw Hill
- 13. Williams et al, Modern Physics, Holt, Rinehart &
Winston
- 14. Beiser, Basic Concepts of Physics, Addison Wesley
- 15. Betts, Elements of Applied Physics, Reston
- 16. Halliday & Resnick, Fundamentals of Physics, Wiley
- 17. Mulligan, Introductory College Physics, McGraw Hill
- 18. Murphy & Smoot, Physics:Principles and Problems,
Merrill
- 19. O'Hanian, Physics, Norton
- 20. O'Dwyer, College Physics, Wadsworth
- 21. Serway, Physics for Scientists and Engineers, Saunders
College
- 22. Serway & Faughn, College Physics, Saunders College
- 23. Shortly & Williams, Elements of Physics, Prentice
Hall
- 24. Tipler, Physics, Worth
- 25. Wilson, Physics Concepts and Applications, Heath
- 26. Richard Olenick, The Mechanical Universe, Cambridge Univ.
- 27. Cutnell & Johnson, Physics, Wiley
- 28. Kirkpatrick & Wheeler, Physics: A World View, Harcourt
Brace
- 29. Zafiratos, Physics, Wiley
- 30. Biagliano & Ferrigno, Technical Physics, Kent
- 31. Blatt, Principles of Physics, Allyn & Bacon
- 32. Blum & Roller, Physics Vol I & II, Holden Day
- 33. Krane, Modern Physics, Wiley
- 34. Hewitt & Epstein, Thinking Physics, Addison Wesley
- 35. Martin & Spronk, PhysicAL , LeBel
- 36. Neff, Physics: Principles and Meanings, Glencoe
- 37. French, Newtonian Physics, Norton
- 38. Abel, R., Realm of the Universe, Saunders College
- 39. Skrutvold, K., Physics:Real-World Connections, ISP
- 40. Skrutvold, K., For a Long Place in a Short Time, ISP
- 41. Skrutvold, K., Be an Einstein...Ask Why?, ISP
- 42. Skrutvold, K., Kids Teaching Kids, ISP
Physics Laboratory Texts/Sources
- 1. Portis & Young, Berkeley Physics Lab, McGraw Hill
- 2. MacPherson & Jones, The Interpretation of Graphs in
Physics, Hutch
- 3. Williams, Tinklein & Metcalfe, Laboratory Experiments
in Physics, Holt, Rinehart & Winston
- 4. Lloyd, Physics Lab Manual, Wiley
- 5. Bernard & Epp, Lab Experiments in College Physics,
Saunders
- 6. PSSC, Physics Labs, Kendall
- 7. Blair, Laboratory Experiments for Physics, Burgess International
- 8. Skrutvold, K., ISP Physics Lab Manual, ISP